It’s getting very close to the end of the year, and that means there’s a lot of activity going on in the fighting game community. Of that flurry of activity, I was most looking forward to the finals of the Injustice Pro Series, the 7-month long tournament series that would award a prize pool of $150,000 to the 16 best Injustice 2 players in the world. I’m a big fan of the game and I was glad that the game’s highest possible level of play was going to be on display for big money. Evo is obviously the biggest tournament of the year as far as attendants, but the prestige and cash coming from the IPS was nothing to sneeze at, and it made the competitors in the running hungry, which is always a necessary fuel in order to push any competitive game to its limits. Man, I couldn’t wait to see the conclusion of this series!
And I say that not only because I was sure the finals was going to be a clinic for the game, but also because the IPS had been an absolute clusterfuck, with very late announcements and just general poor communication. What was supposed to be the sequel to a somewhat shaky first run turned out to be even poorer than the last, and it seemed as if very few lessons were learned in the process.